2/12/2023 0 Comments Starcraft 2 ai difficulty levels![]() ![]() The point I'm making is that it's a complex game. Also a complex analytic AI could take a big chunk of the cpu, and games designers prefer to put more emphasis on good graphics and supporting big numbers of units. But AI is hard to develop, requiring very intelligent people, and it isn't a big priority considering that most players are happy competing with their peers online. I think it is very possible to do what you are asking. ![]() Maybe 1 consideration every 15 seconds would be enough. But the clock can tick quite slow for that. The economy and macro would need thinking a long way ahead, like 10 minutes or so. Recon is less critical than micro, so the clock can tick slower for considering updates to that. Of course you don't have to anticipate micro skills that far ahead, maybe 10 seconds ahead is enough there. How many moves ahead? 5 minutes worth? 10 minutes worth? So you have to make it think deeper than that. ![]() If we had an AI in a chess game that only thought one move ahead, you'd easily win it. Strategy goes much deeper than considering 1 movement ahead. RTS is a complex game in terms of choices available at any one time. ![]()
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